Epic will charge non-game developers $1,850 ‘per seat’ to use Unreal Engine

There is Epic Games announced the new price structure for non-game developers to use its Unreal Engine, after teasing the change last year. The Fortnite the developer will receive an annual “per location” subscription fee of $1,850. The term “per seat”. is technological nomenclature which effectively means “the person using the software”. These changes will take effect with the release of Unreal Engine 5.4 at the end of April.

While Unreal Engine is primarily known as a game development tool, it is regularly used in a variety of industries, which is where this pricing structure comes into play. Companies that create linear content like TV shows and movies will have to cough up $1,850. charge as organizations develop immersive experiences such as in-car infotainment platforms and theme park rides. Currently, Epic doesn’t make money from most of these users because the end products aren’t like Sweeney’s. put Last year, “royalty.”

An annual fee gives these users access to the Unreal Engine itself, the Twinmotion real-time visualization tool, and the company’s RealityCapture 3D modeling software. However, organizations can purchase independent licenses for each. Twinmotion will cost $445 per year, while RealityCapture will cost $1,250 per year.

There are some exceptions here. Companies with less than $1 million in annual gross revenue will not have to pay the fee. The same goes for students, teachers, and hobbyists. Companies developing plugins for Unreal Engine can continue to use the software for free, but Epic will take a cut through a revenue share model.

Game developers, Epic’s real bread and butter, will continue to have free access to Unreal Engine, paying a five percent royalty only for software that generates more than $1 million in lifetime revenue. Epic has extended the royalty-free cut 50,000 to 1 million dollars in 2020.

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