Ubisoft has disbanded the team behind Prince of Persia: The Lost Crown


Ubisoft has disbanded the team behind it a recently released platform game Prince of Persia: The Lost Crown, according to an influential French journalist. The alleged reason for the team’s breakup is simple. The game did not meet sales expectations and Ubisoft “needed more hands to help with other projects with better sales potential”. Because of this translation was published Reset era.

“Many of the team members who worked on it Prince of Persia: The Lost Crown they have moved on to other projects that will benefit from their experience,” Abdelhak Elguess, executive producer of the game, he said Eurogamer.

Prince of Persia: The Lost Crown sold approximately 300,000 copies in its first few weeks of availability, grossing $15 million. report by Insider Gaming. These sales figures are claimed to have “sealed the fate” of the game and its development team. Ubisoft staff reportedly pushed higher for a sequel or more DLC, but were allegedly turned down.

Ironically, company executives refused to greenlight a sequel on the grounds that it would hurt sales of the original. I’m not sure how sequels work, especially when they come out years after the first game, but whatever.

This is sad for a number of reasons. First of all, the game was well received. Metacritic overall review score It sits at 86, with user reviews ranging from about 8.5. I played it and found it to be a fantastic Metroidvania that could easily sit alongside some of the classics of the genre. The Hollow Knight and Castlevania: Symphony of the Night.

It’s also a bummer, as players constantly complain that Ubisoft doesn’t try anything new, instead relying on or implementing rehashes of their core franchises. tried and true game mechanics to pre-existing IPs. Prince of Persia: The Lost Crown is a retro throwback, but it’s not just another lifeless open world map filled with quests and secret missions.

By all accounts, it has also been a positive development experience. French journalist Gautoz, who broke the story, said he heard from many employees that it was the best game production experience of their lives. It was seen as a “light of hope” for the people “lit” by the endless development cycle. Beyond Good and Evil 2.

Why did it underperform? No hard data, but it was a 2D side scroller that cost $60. This could be a reason. Only Nintendo can escape full price required for retro styled titles.

It’s also worth noting that this was just one of the Prince of Persia games to be released this year, which may have brought some confusion to the market. Evil Empire, the team behind it Dead cellsalso soft-started Prince of Persia as an early access title in May. It’s a roguelite spin on traditional franchise games.



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