Unity dumps the runtime fee that caused a developer revolt


refused the controversial payment he received from game developers. The game engine maker said it is focusing on seat-based subscriptions (that is, an annual fee for each person who uses the software in a studio), although there will be a price increase for Pro and Enterprise users.

The company announced the overtime fee a year ago. Initially, it was intended to force developers to pay after reaching certain thresholds. There was a backlash fast and intensesome industry figures suggest this will make Unity unusable for indie developers. Many developers (some of whom had been deep into making games with Unity for years) were outraged by the sudden change, and some threatened to abandon the engine.

Unity a few days later and for working time. But this policy was close to disaster for the company. Union CEO and President John Riccitiello next month. Union in November a move linked to its Weta Digital deal, but it comes amid the company’s failed attempts to squeeze more revenue from developers. Two months later, the Union said it would It lays off 1,800 peopleabout a quarter of the total workforce.

Current CEO Matt Bromberg, who hopes to restore trust (or perhaps unity) with developers by abandoning its hideous pricing model. The overtime fee is gone, effective immediately. The Unity Personal plan will remain free for developers with less than $200,000 in revenue and funding. They will also have the option to remove the Made with Unity screen from their games starting with Unity 6, which is coming later this year.

Pricing and annual revenue limits for Flipside, Unity Pro, and Unity Enterprise subscribers It changes on January 1. Pro users (those with a total annual income and finances of at least $200,000 should go with this plan) pay $2,200 per seat per year. This is an eight percent increase. A 25 percent price increase will apply to Unity Enterprise, which is required for developers with annual funding and revenue north of $25 million. Pricing is customized based on various factors such as products and services required by the Enterprise’s customers.

From now on, Unity plans to review possible price increases only on an annual basis, Bromberg says. Developers will also be able to continue using the existing version of Unity under the existing terms if they do not participate in changes to the Editor software.

“We want to deliver the right value at a fair price so that you can continue to feel comfortable doing business with Unity as your partner for the long term. And we’re confident that if we’re a good partner and deliver great software and services, we can do it together.” we’ve barely scratched the surface of what we can do,” Bromberg said “Removing the Runtime Fee for games and implementing these pricing changes will allow us to continue to invest in improving game development for everyone while being a better partner.”



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