Elden Ring DLC’s fearsome Dancing Lion boss is just two big dudes in a suit


Elden Ringof huge Shadow of the Erdtree expansion It dropped on Friday and it didn’t take long for players to get under the hood and discover some interesting things. The first big baddie of the DLC is the Divine Beast Dancing Lion, a fearsome creature that uses wind, lightning, ice, and its massive body to destroy the ugly Darkness. But the mandatory boss suddenly seems a little less scary YouTuber BonfireVN Turns out it’s basically two big dudes in suits.

In BonfireVN’s video, one person is seen wearing a lion’s head while another is hunched over – a bit like a pantomime horse. The video shows the front half of the naked boss being subjected to elemental attacks and spinning in the air towards the player, while the back half is stuck as if fused with a magnet.

Game developers use all kinds of tricks to make things work, but it actually makes sense on a conceptual level. whom 80 Levels notes that it follows the Chinese lion dance tradition, in which two people dress up in costumes and imitate the movements of a big cat. One person controls the head and the other controls the body, albeit with less flip flopping than the name implies Elden Ring boss.

One human figure is crouched and the other is crouched wearing a lion's head.One human figure is crouched and the other is crouched wearing a lion's head.

FromSoftware/Bandai Namco/BonfireVN

Meanwhile, the $40 Shadow of the Erdtree DLC is already a hit. Elden Ring (DLC included) reached 780,000 concurrent players over the weekend on Steam alone. When it debuted in early 2022, it had not seen such numbers since it approached one million concurrent Steam players. Elden Ring sold it now More than 25 million copiesmakes him one best selling games of all time.

Erdtree won the shade near unanimous definition from critics, but many players felt it was too difficult, and as a result the review bombed it on Steam. Elden Ring‘s creators have a clear message for naysayers: get better, scrubs.

“If we really wanted the whole world to play the game, we could lower the difficulty. However, this was not the right approach,” said the president Elden Ring This was reported by director Hidetaka Miyazaki Guardian. “If we had taken that approach, I don’t think the game would have made it, because the sense of achievement players get from overcoming these obstacles is a key part of the experience. Abandoning the challenge would take that joy out of the game—in my eyes, it would ruin the game itself.”



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