Skydance’s Behemoth brings giant climbable monster fights to VR


Skydance Games is the most well known The Walking Dead: Saints and Sinners, one of the most popular games on the original PlayStation VR. Combining visceral battles with TWD’s usual dramatic twists, turns, and zombies, literally correct VR game.

Skydance Behemoth It’s an action-adventure game based on the combat and physics of The Walking Dead games, but with a focus more on combat and less on survival. Whom Saints and Sinners, there’s still a crafting system, but it’s very simple, which reinforces the action-adventure bias here. I got to play a portion of the game, which combined the early tutorial sections describing the controls and mechanics with more exciting set pieces and exploration segments – oh, and a battle with the behemoth himself.

says Shawn Kittelsen, Vice President of Creative Hippo has a more advanced combat system. You’ll have to observe enemies, time your counterattacks, and generally think a little more about your strategy instead of swinging your weapons around in virtual space. If you do, your stamina bar will run out and you won’t be able to dodge or block if you’re not careful. Even though the combat seems heavy, you can still walk around with weapons and deal damage – the restraints turn the swing of a plastic PSVR controller into a four-pound broadsword. This endurance system helps keep that in check, at least a little.

Kittelsen says the game is loosely inspired by him Dark Souls for combat dynamics. At the same time, the most attractive part – the short battle with the giant – reminded me Shadow of the Colossus… from a completely different perspective.

You can split my demo into two halves. The first part of the demo introduces the control systems, traversal methods, and how to deal with other human enemies. Like many VR games, it takes a moment to get up to speed. Luckily, Skydance equipped my character with a magical sword that I could throw away and summon again, Thor’s hammer style. But that didn’t stop my habit of dropping my shield right after fights.

As I progressed through the early parts of the game, I tested bows, axes, and other weapons thrown by human enemies. I climbed vertical rock faces and ropes across monkey bars and felt more than a little self-conscious in a room of game developers and PRs. The wrist-mounted hook adds a bit of speed to exploration, but all these systems together (plus I don’t play VR in VR) made me a little uncomfortable. The developers added an option to reduce your field of view to reduce the effect, but during the demo I broke out in a cold sweat. But he did not reach his level Resident Evil 7‘s famous nausea-inducing show.

Skydance Interactive Behemouth EventSkydance Interactive Behemouth Event

Mark Robinson

I entered the second part of my demonstration, a brief skirmish with a hippopotamus named Seal, a little apprehensive. Will running and running from a giant monster make me feel even more VR-sick? Not so. Perhaps it was because I was focused on a single target – the giant monster – that I felt myself spinning on my hook, shooting arrows at its weak points, missing legs and more. This is a great sign, as my brief skirmish with the giant was a standout moment of the show. But I died a few times.

Whom SatC and in recent Zelda games, you can scale this behemoth (if the climbable surface has the right texture). You can also use your hook to lunge towards Seal’s knee. You can’t just stick around because your stamina meter will burn when you get close to the giant’s weak points. In a somewhat misguided approach, I tried using arrows to hit the creature, but instead of releasing the arrow, I inevitably dropped the bow. It wasn’t about my management system, it was about my ability.

Whom The Bell of Horizon Mountainclimbing and crossing with your hands Hippo it’s fun, but this PSVR2 exclusive is a much nicer game. However, here is the good news Hippo It comes to almost all modern VR headsets from Meta’s Quest 2 and up, as well as PC headsets and PSVR2.

The developers say the main campaign will last around 12 hours, with an additional arena mode to fight more enemies – or hopefully, offer a quick shortcut to battling a behemoth. I can’t wait to be crushed again.

Skydance Behemoth Launching in the fall of 2024.



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